Yamamura is teaching Mary O. how to create fun courses. It looks like she's completed her first task! Did she pass or fail?
Making the player go too high up to see the ground is forbidden!
Avoid placing anything above the red line.
This go-gettin' gal is fun and friendly. She also knows EVERYTHING about how to play Super Mario Maker! But when it comes to actually creating fun courses, well...
He's a pigeon. That much is clear. For reasons beyond our understanding, he's also a master of Mario course creation. He loves edamame and long walks in the park.
(I'll assume you meant "birdbrain" as a compliment...
But aren't YOU forgetting something?)
(So coo! All right then, I'll take a look at your course as I snack.)
You can play the course that Mary O. created, too!
(Let's see... There. I've marked the parts that caught my eye with numbers. By the way, did you enjoy making this one?)
(I see, I see.)
(Brilliant! That's exactly why I gave you those limitations. With fewer elements to work with, it's easier to notice the importance of placement. Instead of focusing on the objects or enemies themselves, you start to think about how you want Mario to interact with them. That's what counts! Now then, let's take a closer look at your course.)
You can play Yamamura's version of this course, too!
(Agreed! But back to that last area... Have you tried jumping on the Big Goomba in between those pipes?)
Wow, that was great! What a rush!!
(R-right... I've never seen your speech sparkle like that. Weird. At any rate, it's quite satisfying, isn't it? Creating that feeling is the focus of your next lesson. Here's your new homework!)
(Give the player exciting jumps to make, that kind of thing. You'll do great.)