Super Mario Maker™

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Super Mario Maker: Crash Course
Mary O. & Yamamura
The story so far...
View Episode 3 >

Yamamura is teaching Mary O. how to make better courses. She finally completed her "Memorable Course." Let's see how she did!

Yamamura's Challenge
Create a memorable course!

(This time, it's OK for the course to scroll up and down. But still try not to use too many different elements!)

Mary O.
Mary O.

This go-gettin' gal is fun and friendly. She also knows EVERYTHING about how to play Super Mario Maker! But when it comes to actually creating fun courses, well...thanks to Yamamura's helpful tips, she's getting pretty good!


He's a pigeon. That much is clear. For reasons beyond our understanding, he's also a master of Mario course creation. He loves edamame and long walks in the park.

Yamamura, I finished my course! Have a look!

(OK, but this better knock my metaphorical socks off, or you'll owe me a truckload of edamame!)

Mary O.'s Latest Course

You can play the course that Mary O. created, too!

Course ID:
Coo. Coo?

(Your challenge was to make a memorable course. So tell me, what makes this course special?)

I used a variety of enemies and objects to spice it up. I especially had fun hiding Boos in the clouds. Since Boos are white, they blend into the background and give players a fun surprise! I also added Yoshi, because he's SO ADORABLE.

(Hmmm. I thought I'd just make a few edits, but I had to junk the whole thing and start from scratch.)

What?! Was it really that bad?
Coo. Coo...coo.

(I asked for a memorable course. This one...just doesn't do it for me.)


(You said your course is "spicy" because you used lots of different enemies and objects, but that's not unique at all. There's a bunch of random stuff everywhere, but no cohesion. It's like peanut butter without jelly, pancakes without syrup, life without edamame. Really, what's the point?! It's just not special.)

Ouch. You really know how to hit someone where it hurts, don't you?
Coo. Coo: coo.

(Simmer down. It wasn't all bad. Here are some things you did right:
1 Hiding a Super Mushroom in a
2 Using lifts as a path to the sky
3 Hiding Boos in the clouds)

Well, I'm glad you at least liked the Boos.
Coo. Coo...

(Boos are usually only found in Ghost Houses, so it was creative to place them in the clouds in an outside course. In fact, I liked it so much, it inspired my latest course...)

Yamamura's Latest Course
1-a More Flying ? Blocks
1-b 1-c Flying ? Blocks and Flying Coins look great in the sky

2-a Lifts to guide players to the sky
2-b Lifts to guide players up to the clouds on the left
2-c Lifts to guide players back onto the ground

It's a good idea to purposefully place lifts to guide players through your course!

3-a Added some clouds without Boos
3-b Here, I added a Boo hiding in the clouds. I originally placed it farther right (3-a), but I moved it to a path leading away from the goal.
3-c The second half of the course is very cloudy. Unlike (3-b), I've hidden Boos in the path leading to the goal.

You can play the course that Yamamura created, too!

Course ID:
You sure used a lot of clouds. This looks nothing like my course!

(Well, your course needed a lot of work...)

. . .
Coo! Coo.

(Don't worry! "Boo clouds" were a brilliant idea. It just needed that patented Yamamura touch.)

Did it now? I'm not so sure.
Coo. Coo?

(Be reasonable. Look at this from a player's perspective. Clouds and Boos look awfully similar. What if Mario came running along and tried to land on a Boo cloud?)

He'd lose a life. That would be a surprise, wouldn't it?

(That's right! So you CAN be taught!)

Hee hee. I suppose you did say surprises with no foreshadowing aren't fun in Episode 1.

(It's true. That's why I was careful with my surprises. I placed a Boo in 3-b in a path facing away from the goal, so it will creep up on Mario from behind if he's on the right path.)

Then why did you place a Boo near the lift
in 2-b ?

(When riding that lift, players have to stop and wait for the right moment to jump off. That means there's plenty of time to notice that Boo.)

Ah, I see.

(I also assumed players would know to look out for Boos by that point, so I boldly placed a Boo in 3-c .)

Wow, you really thought this through!
Coo! Coo.

(Naturally! I planned out where everything would go before I even started building the course. I also limited myself using my own set of rules. Within those rules, I tried to challenge players without frustrating them.)

Yes, I like how you set some rules and really stuck to them. I'm the type to give up on my New Year's resolutions before the clock even strikes midnight, so I admire your dedication!
Coo! Coo.

(Thank you! I admire me too.

Here's a little hint: If you place one or two elements randomly across the course, they won't leave much of an impression. Try mixing things up like so:

・Use lifts to go up into the clouds and stepping stones to move between the clouds.
・Flying ? Blocks and Flying Coins look at home in the sky, so try placing them in higher locations.
・If you don't want enemies to fall off the edge, use ones that know to turn around, like Red Koopa Troopas.

If you decide on the purpose, style, and functionality of your course ahead of time, it makes it easier to create something memorable.)

Purpose, style, and functionality. Got it! I'll give it a shot!
Coo! Coo?!

(Gah! What's wrong?!)

My Yoshi...
my cute little Yoshi is gone!!!


(Um...yeah. I took him out.)

What have you done with Yoshi?!

(Purpose, style, and functionality...remember? Do you know what makes Yoshi so special?)

His adorable face and can-do attitude?

(No. Just no. It's his ability to eat enemies.)

And also his fluttery cuteness!!


Coo? Coo! Coo.

(Boos are the main feature of this course, right? Well, guess what? Yoshi can't eat Boos! Using him here would be a waste of his abilities. It's not functional.)

Ah, right. Functionality! Well, maybe Yoshi could eat a Fire Piranha Plant so he can breathe fire. That would work against Boos!
Coo! Coo. Coo...

(That's right! See, it's a lot more fun when you use Yoshi's special abilities. Hmm, that could make for a really great course, actually...)

So that means my next challenge is to create a course exploding with Yoshi cuteness, right?
Great foreshadowing, Yamamura!

(I wasn't foreshadowing!)


(Although, making a Yoshi-themed course would be a good challenge...)

Yamamura's Challenge
Create a Yoshi course!
I'll do my best! I just hope I can remember all you've taught me so far...
Coo? Coo!

(You're not discouraged, are you? Is this about how much I changed your course? Don't feel bad—we mined some amazing ideas from it!)

But why...
Why can't Yoshi eat Boos?


Coo... Coo.

(Well, um... I suppose it's because Boos are like ghosts, so they pass through solid objects. It's only logical.)

Logical? This coming from a talking pigeon who's obsessed with edamame?