Yamamura is teaching Mary O. how to make better courses. She finally completed her "Memorable Course." Let's see how she did!
(This time, it's OK for the course to scroll up and down. But still try not to use too many different elements!)
This go-gettin' gal is fun and friendly. She also knows EVERYTHING about how to play Super Mario Maker! But when it comes to actually creating fun courses, well...thanks to Yamamura's helpful tips, she's getting pretty good!
He's a pigeon. That much is clear. For reasons beyond our understanding, he's also a master of Mario course creation. He loves edamame and long walks in the park.
(OK, but this better knock my metaphorical socks off, or you'll owe me a truckload of edamame!)
You can play the course that Mary O. created, too!
(Your challenge was to make a memorable course. So tell me, what makes this course special?)
(Hmmm. I thought I'd just make a few edits, but I had to junk the whole thing and start from scratch.)
(I asked for a memorable course. This one...just doesn't do it for me.)
(You said your course is "spicy" because you used lots of different enemies and objects, but that's not unique at all. There's a bunch of random stuff everywhere, but no cohesion. It's like peanut butter without jelly, pancakes without syrup, life without edamame. Really, what's the point?! It's just not special.)
(Simmer down. It wasn't all bad. Here are some things you did right:
1 Hiding a Super Mushroom in a
2 Using lifts as a path to the sky
3 Hiding Boos in the clouds)
(Boos are usually only found in Ghost Houses, so it was creative to place them in the clouds in an outside course. In fact, I liked it so much, it inspired my latest course...)
It's a good idea to purposefully place lifts to guide players through your course!
You can play the course that Yamamura created, too!
(Well, your course needed a lot of work...)
(Don't worry! "Boo clouds" were a brilliant idea. It just needed that patented Yamamura touch.)
(Be reasonable. Look at this from a player's perspective. Clouds and Boos look awfully similar. What if Mario came running along and tried to land on a Boo cloud?)
(That's right! So you CAN be taught!)
(It's true. That's why I was careful with my surprises. I placed a Boo in 3-b in a path facing away from the goal, so it will creep up on Mario from behind if he's on the right path.)
(When riding that lift, players have to stop and wait for the right moment to jump off. That means there's plenty of time to notice that Boo.)
(I also assumed players would know to look out for Boos by that point, so I boldly placed a Boo in 3-c .)
(Naturally! I planned out where everything would go before I even started building the course. I also limited myself using my own set of rules. Within those rules, I tried to challenge players without frustrating them.)
(Thank you! I admire me too.
Here's a little hint: If you place one or two elements randomly across the course, they won't leave much of an impression. Try mixing things up like so:
・Use lifts to go up into the clouds and stepping stones to move between the clouds.
・Flying ? Blocks and Flying Coins look at home in the sky, so try placing them in higher locations.
・If you don't want enemies to fall off the edge, use ones that know to turn around, like Red Koopa Troopas.
If you decide on the purpose, style, and functionality of your course ahead of time, it makes it easier to create something memorable.)
(Gah! What's wrong?!)
my cute little Yoshi is gone!!!
(Um...yeah. I took him out.)
(Purpose, style, and functionality...remember? Do you know what makes Yoshi so special?)
(No. Just no. It's his ability to eat enemies.)
(Boos are the main feature of this course, right? Well, guess what? Yoshi can't eat Boos! Using him here would be a waste of his abilities. It's not functional.)
(That's right! See, it's a lot more fun when you use Yoshi's special abilities. Hmm, that could make for a really great course, actually...)
(I wasn't foreshadowing!)
(Although, making a Yoshi-themed course would be a good challenge...)
(You're not discouraged, are you? Is this about how much I changed your course? Don't feel bad—we mined some amazing ideas from it!)
(Well, um... I suppose it's because Boos are like ghosts, so they pass through solid objects. It's only logical.)