Mary O. is taking lessons in course creation from Yamamura. Overwhelmed by her love for Yoshi, Yamamura challenged her to make a course featuring Yoshi! Did she do her favorite friend justice?
This go-gettin' gal is fun and friendly. She also knows EVERYTHING about how to play Super Mario Maker! But when it comes to actually creating fun courses, well...thanks to Yamamura's helpful tips, she's getting pretty good!
He's a pigeon. That much is clear. For reasons beyond our understanding, he's also a master of Mario course creation. He loves edamame and long walks in the park.
(Wow, you're in a good mood today!)
(Whoa, this is the first time I've seen you act like this. It's a little...frightening.)
You can play the course that Mary O. created, too!
(Hmm, interesting. Those are the exact parts I wanted to discuss.)
(Coo hoo hoo! Don't get defensive! Now then, the path splits at sections A and B , right?)
(You put a lot of thought into those alternate routes, didn't you? My, how far you've come! Now then, let's take a closer look at your course...)
You can play the course that Yamamura created, too!
(Do you really want to know about those?)
(OK, I get it. The girl likes her Yoshi. Now then, my points won't be explained in alphabetical order this way, but let's discuss Yoshi first. Like I said last time, what makes Yoshi special is...)
(...Being able to eat enemies.)
(Good grief! You're impossible when you're like this.)
(There aren't many enemies to eat in this course, are there? To fully utilize Yoshi's abilities, there should be more edible enemies around. That's why I added a bunch at point D ).
(Too true. As for point E , I arranged some coins in a squiggly line to match Yoshi's flutter-jump pattern. Some players might not be used to jumping with Yoshi, so those coins will help them practice their flutter jumps on solid ground before jumping over the ledge later.)
(EHEM! In any case, that last edit is optional. Moving on, let's talk about a much bigger problem with your course...)
(The problem lies where the path splits off at points A and B .)
(...Do you see the problem now?!)
(When you're on that ledge, you can't see the route below. When you can't see a place to land, you assume that you'll lose a life if you fall down. That will make players avoid the bottom route like stinky cabbage! Remember, if they don't know, they won't go. If you want people to use a route, they need to be able to see it! I fixed it so you can see the landing area.)
(WRONG. Even though you can see the lower path now, there's no way to know it's the easiest route. You get a glimpse of route B with that cloud there, which makes it look like a fun way to go. I believe most players will assume that's the main route.)
(Well, not necessarily. It just means route B looks really fun! That's why I decided to beef it up.
(That's right. It takes players to a hidden area! To thank Yoshi for all his hard work, I put a lot of enemies there for him to eat.)
(...Those are Bloopers. Duh.)
(That would be because they ARE Bloopers!)
(Remind me to never go hiking with you. If your path just drops off in front of you with nothing below, wouldn't you assume it's a cliff? As in, instant death? Most players will think it's a dead end and assume they missed something earlier in the course, so they'll backtrack to search for it. They'll search and search...for all eternity!!)
(This is no laughing matter. If players think something might be hidden in the stage and then find out there's nothing, they'll have a horrible experience. That's what happens when the creator doesn't consider the player's perspective.)
(Right. Of course, it's OK to make a dead end on purpose if the point is to make players search for the correct path. That's a technique often used by expert course creators like myself!)
(That was for a different reason. I wanted to make sure players could jump over it without having to dash first.)
(No? Think about it this way. To dash, you have to:
・Push the dash button
・Jump at the right moment
And all at the same time! That can be very challenging for beginners.)
(It is. That's why in the New Super Mario Bros. series, you can clear most stages without using the dash button at all. Many people playing Super Mario Maker are used to playing Mario games, but if you want to create a beginner-friendly course, you might want to keep things like that in mind.)
(Oh? Do tell.)
(Yikes! I’m not THAT cheesy, am I...?!)
(Even still, I think you've finally learned the most important thing about creating courses. I have nothing more to teach you, my apprentice.)
(Really. That said, here's your final challenge.)
(This time, there are no rules or limitations. Just make the best course you can! For the pupil to become the master, you must first defeat me in my Ultimate Course Creation Battle.)
(I never thought this day would come... *sniffle*)
(Huh? I...I'm not crying, I swear!)
(No. I'm not. I just have some edamame in my eye.)
(You're right! I'm wrong! I'm sorry! GIVE ME THE BEANS!!)