Thanks to Yamamura's guidance, Mary O. has mastered the art of course creation. But it seems our pigeon professor has more to teach her...
This go-gettin' gal is fun and friendly. She also knows EVERYTHING about how to play Super Mario Maker! And when it comes to actually creating fun courses, well...thanks to Yamamura's helpful tips, she's a pro!
He's a pigeon. That much is clear. For reasons beyond our understanding, he's also a master of Mario course creation. He loves edamame and long walks in the park.
(Ah, Mary O.! You're finally here. There's something I need to tell you.)
(Well, we've spent a lot of time together as of late. You've grown so much as a course creator, and I've been there for you the whole way. I wanted to tell you...how that's made me feel.)
(You're such a hard worker. To be frank, I admire the passion you have for fine course craftsmanship.)
(I was perhaps too harsh with you at times, but even then, you never gave up. You always stuck with it, through thick and thin!)
(Then, in our final showdown, you came at me with everything you had. You may not have won in the eyes of the players, nor in my eyes, but that course you created...it stole my heart.)
(To cut to the chase, Mary O., that's the reason...I must tell you that I...)
(I've prepared a Mario costume of you!)
(Hm? Why were you just shouting "I'm sorry!" like a maniac?)
(Don't play dumb with me, Mary O.! Not coo. You're acting like I was about to confess my undying pigeon love to you.)
(I'm sorry, my apprentice, but a master should never date his disciple. Besides, I like my women with feathers.)
(Wow...you're scary when you're like that. Now then, back to the topic at hand! As a token of appreciation for all your effort, I've prepared a reward of sorts. I used my considerable sway to have a little talk with the developers of Super Mario Maker, and I suggested they make a costume of you for Mario to wear.)
(Do you like your costume? Pretty spiffy, eh?)
(Perfect! It just so happens that a number of new course elements were recently added to the game. Would you like to try making a course with them?)
(Wonderful. Now then, here are the new elements that have been added:
(Sounds coo to me.)
(Huh? That's it?! That really was a quick explanation!
Well, never mind. How about the Key and Key Door?)
(Very good. Go on.)
(I imagine you could make some interesting puzzle courses by placing Pink Coins in tricky locations and making the player really work to collect them all.)
(Naturally. When placing a Key in an enemy, it's important to remember that the player can't get to it unless the enemy is defeated or falls into lava. So you should never place enemies with Keys somewhere Mario can't get to!)
(It's true. For instance, if an enemy is stuck behind a wall Mario can't get past, he won't be able to get the Key. It's surprisingly easy to do this by accident—enemies move around on their own, after all, and can easily get themselves stuck in awkward locations. So when you're placing a Key inside an enemy, pay close attention to how that enemy moves.)
(Pay attention to the number of Keys in your course. When Mario opens a Key Door, one of the Keys he's holding will disappear, so it's best to make sure there's one Key for each pair of Key Doors you use. You don't want the player to get stuck behind a Key Door they need to reach the Goal Pole when there's no Key to open it!)
(Not necessarily. As the course's creator, you'll know which Key is supposed to be used for which door—but the player might not always use them in the same order. You can use any Key to open any Key Door, so if the player uses their Keys up earlier in the course, they might run out when they really need them! You don't want to leave your players running around like a scared turKey, right?)
(Yes. Meaning that's your cue to laugh.)
(That joke was so bad, the whole room fell into a dark void of icy awkwardness, so I changed the subject by introducing your next task.)
(Well, in any case, I hope you're up to the challenge!)