Super Mario Maker™

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Super Mario Maker: Crash Course
Mary O. & Yamamura
The story so far...
View Episode 7 >

Thanks to Yamamura's guidance, Mary O. has mastered the art of course creation. But it seems our pigeon professor has more to teach her...

Bonus
Episode 1
Mary O.
Mary O.

This go-gettin' gal is fun and friendly. She also knows EVERYTHING about how to play Super Mario Maker! And when it comes to actually creating fun courses, well...thanks to Yamamura's helpful tips, she's a pro!

Yamamura
Yamamura

He's a pigeon. That much is clear. For reasons beyond our understanding, he's also a master of Mario course creation. He loves edamame and long walks in the park.

Hi, Yamamura! I hurried right over just like you asked. What's so urgent it couldn't wait until tomorrow?
Coo! Coo.

(Ah, Mary O.! You're finally here. There's something I need to tell you.)

Oh? What might that be?
Coo. Coo...coo.

(Well, we've spent a lot of time together as of late. You've grown so much as a course creator, and I've been there for you the whole way. I wanted to tell you...how that's made me feel.)

(Huh?!)
(C-could this be...)
(a LOVE confession?!)
Coo.

(You're such a hard worker. To be frank, I admire the passion you have for fine course craftsmanship.)

(Oh my, that IS what this is, isn't it? This is totally leading to a big confession! What should I do?!)
Coo. Coo!

(I was perhaps too harsh with you at times, but even then, you never gave up. You always stuck with it, through thick and thin!)

(Oh dear, but I'm a human and he's a bird. I'm a Mary O. and he's a Yamamura!! That's like...forbidden love times a million!)
Coo. Coo...coo.

(Then, in our final showdown, you came at me with everything you had. You may not have won in the eyes of the players, nor in my eyes, but that course you created...it stole my heart.)

(Heheh, "forbidden love" actually sounds kind of romantic, like an old movie or something...
Ugh, wait, what am I THINKING?!)
Coo... Coo...

(To cut to the chase, Mary O., that's the reason...I must tell you that I...)

I-I-I'M SO SORRY!!!!!
It's not that I don't like you, Yamamura, in fact I like you a lot, but I mean, I like you but I don't like like you, if that makes any sense? Not in that way! I mean, I'm a human and you're a pigeon, and I just don't think it's a good idea, by which I mean to say, uh, this is all very extreme and weirdly romantic but it's all too much for me and I really think we should just be friends, I'M SORRY, I'M REALLY VERY SORRY!
Coo!

(I've prepared a Mario costume of you!)

...Pardon?
Coo?

(Hm? Why were you just shouting "I'm sorry!" like a maniac?)

Er...was I? Weird.
Coo! Coo.

(Don't play dumb with me, Mary O.! Not coo. You're acting like I was about to confess my undying pigeon love to you.)

D-don't be ridiculous!
Why would I think a silly thing like that?!
Coo.

(I'm sorry, my apprentice, but a master should never date his disciple. Besides, I like my women with feathers.)

Just drop it!
Coo...coo! Coo.

(Wow...you're scary when you're like that. Now then, back to the topic at hand! As a token of appreciation for all your effort, I've prepared a reward of sorts. I used my considerable sway to have a little talk with the developers of Super Mario Maker, and I suggested they make a costume of you for Mario to wear.)

Wooooow!
That's incredible! That's really me in the game!
It has a voice and everything...
Coo?

(Do you like your costume? Pretty spiffy, eh?)

Oh, I love it! Thank you so much!
In fact, I'd like to try making a course with it right away!
Coo! Coo. Coo?

(Perfect! It just so happens that a number of new course elements were recently added to the game. Would you like to try making a course with them?)

Oh, is this a new homework task?
It's been too long! Count me in!
Coo: Coo... Coo... Coo.

(Wonderful. Now then, here are the new elements that have been added:

The Skewer...
The Key and Key Door...
And Pink Coins.)
Shall I give everyone a quick explanation of these elements?
Coo.

(Sounds coo to me.)

First up, the Skewer.
You can get one by shaking a Thwomp.
Next up...
Coo?! Coo! Coo?

(Huh? That's it?! That really was a quick explanation!
Well, never mind. How about the Key and Key Door?)

You can get a Key by shaking a P Switch, and you get a Key Door by shaking a Warp Door.
(It goes like this: Warp Door → P Warp Door → Key Door.)
You can't open a Key Door without a Key, so make sure to use them as a set!
Coo.

(Very good. Go on.)

You can hide a Key in all kinds of different places. You can put one inside a block or give one to an enemy. Oh, or you can use the new Pink Coins! If a player collects all the Pink Coins in a course, they'll be rewarded with a Key.
Coo.

(I imagine you could make some interesting puzzle courses by placing Pink Coins in tricky locations and making the player really work to collect them all.)

Oh, and that reminds me. Didn't you have a list of things to watch out for when using Keys?
Coo. Coo!

(Naturally. When placing a Key in an enemy, it's important to remember that the player can't get to it unless the enemy is defeated or falls into lava. So you should never place enemies with Keys somewhere Mario can't get to!)

There are places Mario can't get to?!
Coo.

(It's true. For instance, if an enemy is stuck behind a wall Mario can't get past, he won't be able to get the Key. It's surprisingly easy to do this by accident—enemies move around on their own, after all, and can easily get themselves stuck in awkward locations. So when you're placing a Key inside an enemy, pay close attention to how that enemy moves.)

Got it.
Anything else I should watch out for?
Coo. Coo!

(Pay attention to the number of Keys in your course. When Mario opens a Key Door, one of the Keys he's holding will disappear, so it's best to make sure there's one Key for each pair of Key Doors you use. You don't want the player to get stuck behind a Key Door they need to reach the Goal Pole when there's no Key to open it!)

Sure, but wouldn't you notice problems like that when testing the course before uploading it?
Coo. Coo! Coo?

(Not necessarily. As the course's creator, you'll know which Key is supposed to be used for which door—but the player might not always use them in the same order. You can use any Key to open any Key Door, so if the player uses their Keys up earlier in the course, they might run out when they really need them! You don't want to leave your players running around like a scared turKey, right?)

A scared...ah. Was that supposed to be a joke?
Coo.

(Yes. Meaning that's your cue to laugh.)

Um...ha. Yes, ha ha...ha.
Yamamura's Challenge
Create a course using Key Doors!
Coo.

(That joke was so bad, the whole room fell into a dark void of icy awkwardness, so I changed the subject by introducing your next task.)

That was a little sudden, but I support your decision. I was afraid I might die of hypothermiawkward.
Coo!

(Well, in any case, I hope you're up to the challenge!)

Don't worry, I remember everything you've taught me! Let's see what I can do!